This plug-in offers Ether in a real-time processing environment (i.e. any program you have on your PC that can host VST 2.0 specification plug-ins) with some additional controls.
Spectral compositing uses short-time Fourier analysis and resynthesis to combine two
sounds according to their spectral content. The ‘spectral content’ of a sound here is considered to be the magnitude and phase of a sound in different frequency bands and
how they vary over time.
The Ether VST plugin will analyze two incoming sounds and, for each frequency band, places the magnitude and/or phase of the sound with the highest magnitude in that band into the same frequency band for the combined\output sound.
If both magnitude and phase are selected to be composited Ether works as a mixing
tool which adaptively equalises the two sounds to be combined and the effects can be
subtle. If only one of magnitude or phase are selected to be composited the effect is similar to that of a vocoder where some timbral characteristics of one sound are
imposed onto those of another sound.
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The Ether VST plugin offers a real-time processing environment.
The spectral information is extracted from each input signal by means of a short-time Fourier transform which computes the magnitude and phase of the spectral content at each time point. The
resulting data is analysed to determine the frequency band(s) in which the highest
magnitude has occurred (sometimes called the primary frequency band) and an output signal is created by copying the highest magnitude spectral content
into the same frequency band for the combined output signal.
The Spectral Composite
The spectral composite function adaptively equalizes the frequencies within the
primary frequency band in order to compensate for small differences in the amplitude
of the input sounds. This is achieved by modulating the output signal in the
primary frequency band with the input signal in that band. The overall result is
that the amplitude of the combined output signal is related to the amplitude of the
input signals but this relationship has some spectral information and dynamic
properties. The equalization filter is adaptive, being re-tuned each time a new
input signal is processed.
The Spectral Invert function reverses the spectral information, that is from the
output signal to the input signal.
The Spectral Roll function adds an input spectral tilt to the output. The input
spectral tilt has a scale and a time lag (an offset and a rate) that may be varied
between positive and negative. The output is the same size as the input signals.
The Spectral Lowpass function removes low frequency spectral content from the
input signal. It attenuates frequencies below a threshold and is limited by a scale
and a time lag.
The Spectral Highpass function removes high frequency spectral content from the
input signal. It attenuates frequencies above a threshold and is limited by a scale
and a time lag.
The Spectral Bandwidth function limits the bandwidth of the output signal to match
that of the input signals. The output is the same size as the input signals.
Spectral Balance controls the relative amplitudes of the input signals in the
primary frequency band. It may be used in combination with the Spectral
Once the spectral content of the two input signals is processed in the primary
frequency band the signals are combined into a single signal. A possible result
is a signal with some of the properties of one of the input signals and some of the
properties of the other.
A possible resulting outcome of the
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OnOff: Turn this effect on or off
FrequencyBands: The number of frequency bands to be used for equalisation
OnOff: Add mode: Either multiply or add the two incoming sounds together
OnOff: Multiplier: The proportion of the magnitude of the high power sound to be added
OnOff: Bypass: Put the high power sound entirely in the bypass and don’t add to the output
OnOff: BypassGain: The amount of bypass to be added to the output sound
OnOff: Phase: When set to multiply, the phase of the output sound should match that of the high power sound. If set to add then the phase of the output sound will be set to 0 radians
And increase in a linear fashion as the magnitudes increase. (For any other setting of phase)
OnOff: ModulationFrequency: The modulation frequency at which the phase of the output sound should be modulated.
ModulationDepth: How much modulation should be added to the phase, as a proportion of the maximum modulation depth available
Effects: Any other effects which are selected in the VST plugins effects list.
Routing: The route the high power sound goes to. This option can be either
‘Crossover’ or ‘Bypass’.
Output: An optional output sound. When set to multiply, the two outputs are multiplied together. If set to add then they are added together. If set to a dummy output sound then the high power sound goes straight to the output.
High Power Sound: The high power sound which should be composited with the other two sounds.
Input 1: One of the incoming sounds.
Input 2: The other of the incoming sounds.
Output: The combined output. The output must be a VST sound. It can be connected to any
VST plugin which accepts an output sound.
Powerful spectral equalisation of sounds.
Able to mix the two incoming sounds.
High power sound can be defined and composited with other sounds.
When the composite is set to multiply the sounds are combined using the magnitude and phase
of the high power sound.
When the composite is set to add the sounds are added together.
The composite mode can be set to use either the multiplier or bypass settings of the high power
When the composite mode is set to multiplier the sounds are multiplied together
by a weighting factor
Ether Crack+ Product Key Full
The Ether VST plugin includes many of the features of the Ether suite but is a more
portable one. Features include
frequency and phase
stereo and mono mixdowns
sound-to-sound and source-to-source mixdowns
Ether is also a very good plugin for professional audio purposes such as mixing, balancing, and effects processing. It provides full control of all aspects of the spectral manipulation process.
The plugin handles the following aspects of spectral manipulation:
band-pass filtering (any frequency band in any input sound)
band-stop filtering (stop all frequencies of an input sound in any band)
pre-emphasis filtering (shift frequency bands to their expected position)
cross-fading (smoothly fade one frequency band from an input sound to another frequency band of another input sound)
phase-flips (by default, Ether will not phase-flip frequency bands in an input sound but this can be done manually)
mixing sounds (the magnitude of a frequency band in an input sound can be mixed to the magnitude of the same frequency band in an output sound)
The spectral content of the combinedoutput sound is determined by the
band-pass filters (no change to the frequency band).
The magnitude and phase of an input sound is determined by the spectral mixdowns.
The magnitude of an output sound is determined by the mixdowns of an output sound (the magnitude of the combined frequency band).
The phase of an output sound is determined by the mixdowns of an output sound.
The spectral content of the combinedoutput sound is determined by the pre-emphasis filters, the cross-fading, and the phase-flips.
When the Ether VST plugin is loaded, the Windows Control Panel controls are also loaded and you have the option to load Ether on top of them.
Note: The pre-emphasis filters and the mixdowns are controlled by two completely different sets of parameters.
One should be aware that there is a difference between frequency bands of an input sound and frequency bands of an output sound.
‘Frequency bands’ refers to the frequency range of a sound.
It is important to understand that the frequency bands of an input sound do not correspond to the frequency bands of an output sound.
The Ether VST plugin provides six sets of frequency band-pass filters to filter the frequency bands
What’s New In?
Ether is a real-time processing plug-in that allows you to combine and manipulate sounds
based on their spectral content. It was originally created for professional music
studios but is a very versatile tool with a vast amount of control possibilities. It has
native support for a lot of audio applications and is mostly used as a creative tool for
special sound design and composition.
The plug-in offers the ability to mix and manipulate two different sounds. The second
sound is also mixed in the same frequency bands (but the magnitude and phase of the
mixed sounds will vary according to the Ether "mixture").
Ether is equipped with 4 different spectra, each of which covers a range of frequency
bands. This has the effect of providing multiple colorations, depending on which
frequency bands are selected.
The addition and/or deletion of frequency bands is also possible.
The plug-in is a dedicated real-time processing device and has various parameters
that you can control to change the behaviour of Ether.
It is also possible to choose from the effects of the different audio applications
from which Ether was originally created for.
You can choose from the following parameters:
Range: The spectral range from which the analysis and the mixing will be
performed. This is a real-time processing parameter.
Phase: The phase of the sound that will be used for the mixing. If no phase is
selected the sound will be played back in a phase locked manner.
Effect: The effect that is going to be used. (Spek or Ether)
Mixture: If Ether is set to apply the "mix" effect (Spek) or if no effect is selected,
the target signal will be mixed with the source signal in the frequency band that is
specified as the highest magnitude value. If Ether is set to apply the "mix with
balance" effect (Ether) the target and source signal will be mixed with a constant
magnitude and phase adjustment so that the two signals are weighted proportionally
(equal to the magnitude in a real-time mixing). The magnitude and phase of the
mixed signals will vary according to the "mixture" value and selection of the phase.
Adjusting the mix values also controls the panning of the sound.
The following are the range values for the mix parameters:
Free: The original signal.
Auto: The input source will be set to this value when no adjustment is selected.
0.00-0.25: The input source will be set to this value when the
Mac OS X 10.4+ or Windows Vista + (32-bit only)
OS X 10.8+ or Windows 8+
AMD (Radeon) HD 5450 or NVIDIA (GeForce) GTX 460 (1 GB VRAM) or better
2 GB RAM (5 GB RAM recommended)
2560 x 1600 monitor resolution
DirectX 9c compatible graphics card
1 GB available hard drive space (10 GB recommended)
Mouse with 2 buttons, USB connection
Installation CD or USB drive
22 GB free hard